I have signed up for the 48 Hour Film Project. My brothers will be helping, as well as Selena (the girl from Eilert and Reaverized), and a few others. But if you've ever watched the credits at the end of a movie, you know that we can use all the help we can get. So speak up if you want to join us!
Tuesday, April 27, 2010
48 Hour Film Project
I have signed up for the 48 Hour Film Project. My brothers will be helping, as well as Selena (the girl from Eilert and Reaverized), and a few others. But if you've ever watched the credits at the end of a movie, you know that we can use all the help we can get. So speak up if you want to join us!
Wednesday, March 24, 2010
Thursday, February 11, 2010
Wednesday, September 9, 2009
Buying Nerd Dice Is A Pain
I need some dice for the Superhero board game I'm working on. Not regular dice, but RPG dice, like D10's and such. Apparently that's a lot to ask. The only comic book store I could find on Google anywhere near my house is now a hair salon. I went down to Barnes and Nobles, and sure, they had some, but they ended up being about a dollar a piece, probably because they were in a box labeled "Dungeons And Dragons." I had really hoped to just buy some, but in the end I just ordered them from Amazon.
What happened? I thought we nerds and geeks were taking over the world? How can we do that without supplies at the ready?!
Tuesday, August 18, 2009
Thursday, August 6, 2009
A Little Housekeeping
I have combined this blog with what used to be at http://micsideas.blogspot.com/, and imported all of the old posts into this one.
The Illusionext blog is still up and running.
Most of my personal stuff can be found on my Facebook page. I'll continue to post on here, but it'll actually be more about any ideas that I have.
And just in case you were wondering, I'm open to discussion on any of the crazy ideas I throw out. Personally, I believe that Star Wars was as good as it was because people were willing to point out flaws in the plan. I'll take all the suggestions I can get.
The Illusionext blog is still up and running.
Most of my personal stuff can be found on my Facebook page. I'll continue to post on here, but it'll actually be more about any ideas that I have.
And just in case you were wondering, I'm open to discussion on any of the crazy ideas I throw out. Personally, I believe that Star Wars was as good as it was because people were willing to point out flaws in the plan. I'll take all the suggestions I can get.
Friday, July 31, 2009
How To Make A Superman Game
I'm going to cover a couple games here that have been out for a while, but bear with me. I'll get to the point.
When I first heard about Justice League Heroes, I was pretty excited. When I actually played the game, I was actually a bit disappointed. I did enjoy some of the game, but I think I can sum up my thoughts with one little tidbit about the game. It seriously has an escort mission, in which you have to keep Superman alive. Yeah, you heard me right.
I haven't actually played it, but from what I've heard the Superman Returns game was pretty bad as well.
There's been a bunch of other Superman games, but you get the idea.
So why do Superman games suck? I can't seem to find the article, but I read somewhere a while back that the problem with Superman games is that in order for them to be accurate to the character, you would have a single button. It would be labeled "Win." In order to present a challenge to the player, Superman has to be dumbed down and weakened. In the case of Justice League Heroes and Mortal Kombat VS DC Universe, it also means making mortals like Batman even stronger than they would be otherwise.
So how do you get around this? Well, I see two solutions. The first would be to go ahead and give the player their God Mode. Let them feel what it would be like to actually be Superman fighting against mortals. If more game designers put fun as a priority instead of challenge, this would be a no-brainer. Obviously the whole game can't be like that, but it should be part of it.
The other solution would be to not make the game about Superman. Make a game about Lois Lane. Superman would be an NPC. It would actually create a lot of suspense in the game if the player had no idea when or even if Superman would come rescue their character. It would make a great game if the story were about Lois finding out Superman's secret identity right at the beginning of the game (so the player and the character both have the same information), and then trying to figure out what to do about that knowledge.
Come to think of it, that's a game that I may even be able to make. :-)
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